Re-Motion: A+D Design Camp 2011
Art + Design Studio
The Art+Design camp experience is focused on creating a stop motion animation using this year’s theme, Sustainability. We will be making short animations that will communicate a short story of Re-Purpose, Re-Use or Recycling. You are free to approach this however you like, but keep in mind that what you want to do in your limited time is to talk about what these “3 R’s” really mean – is recycling rebirth? Is re-purpose re-imagining? Why should we care about this stuff? Do these things have a secret life waiting to be unlocked? These are the open-ended questions you should ask yourself. Have fun exploring creative or strange unique ways you can communicate the concept of Re-use. Just make sure to Nail down your story early enough in the morning so you can get some feedback then communicate a solid animation that the audience will remember.
Along the way you will learn the basics of doing frame by frame animation from concept to implementation. You will be using mostly recycled physical objects or drawings on old wood, newsprint, kraft, plastics and other materials.
Using easy to use stop-motion animation software, you will move, bend, add, subtract and layer different kinds of media into your finished project frame by frame. We will give you a bunch of raw materials to work with such as small used objects, wire, drawing tools, recycled paper and other random things. The good news is that there are no rules here on how these things can be used. The bad news is that you will have to really focus on what you can do in a limited amount of time. This is a reality that creative people have to deal with all the time when working on a project. Duration for your project should be no more than 2 minutes, but can be a few as 15 seconds. Sometimes the shorter animations are actually harder to do because they will all, regardless of time, need to a little story. There will be time for you to add sound effects, narration and music – which is highly recommended. This can give your animation more depth, and you will want to build in time for this into your overall project strategy. Many times simple is the best, but not always. That will be your challenge.
9:45 am – 10:30 am Instructor & TA introductions
What is stop motion animation?
View Samples of Stop Motion Animation Animation
Basics to watch for (camera composition, timing, motion)
How the students will be creating their pieces (the production process)
Brainstorming, Storyboarding, Animating, Compositing
10:30 am – 11:30 am Explanation of storyboarding, story and story arc • Demonstration of how to storyboard using Post-It notes • Students and instructors brainstorm • Students begin storyboarding ideas
• 1 on 1 review/feedback by instructor and TA • Students photograph storyboards • work on materials/props
11:30 am – 12:30 pm Lunch Break
12:30 pm – 1:00 pm Brief Demonstration of tools (software, cameras) • Compare/contrast tethered versus free standing digital cameras for shooting • Planning on how to use tools as part of production
1:00 pm – 4:30 pm Students create stop motion animation pieces • Gather/Build Assets • Record Animation • Composite Audio + Type with Animation
Secondary Project – Collaborative Project for group animation. 4:30 – 5:00 Clean Up and Wrap Up
Next Morning 8:00 AM – 9:AM Critique • Screen all students work • Is there a story – or is there a mood/feeling? • What works – what problems did you face – what did you learn • Feed back on choices – are there other ways • What would happen next
Things to keep in mind
• Work fast on the first version to brainstorm. Don’t self-edit, just try to capture ideas.
• Storyboard the animation first. Be specific about shots and animation. It will save time.
• Draw rough sketches and then refine the ideas that work the best into clearer drawings Include any dialog or sound effects in your storyboard. • Get a second opinion (we are here to help!) during any point in the process. • Assemble your storyboard and post it up. Stare at it. Does it make sense?
• Get all your props together. Experiment with different materials. Have them ready to go when you start animating. • Animation requires a detail oriented mindset. This is where you take your time.
• Get something down 1st (your idea), then refine, then work on sound and other extras. • Make sure you save your work at regular intervals, and pay attention to where you are saving it.